There are 0 repository under raycasting-algorithm topic.
Perfect Shape is a collection of geometric algorithms that are mostly useful for GUI manipulation like checking containment of a point in popular geometric shapes such as rectangle, square, arc, circle, polygon, and paths containing lines, quadratic bézier curves, and cubic bezier curves. Also, some general math algorithms like IEEE-754 Remainder.
This C project is about creating a 3D polygonal game with ray-casting technique, that utilizes no GPU. Just like the breakthrough shooter games in the 90s. As of January 24th 2023, this is a collaboration project with @Dofidog and @UItsi.
A Typescript project to simulate ray casting
A Raycasting Engine for Flutter, based on https://github.com/vinibiavatti1/raycastingtutorial.
game implemented using raycasting
Cub3D - A Project based on first person shooting 3D game which was developed in 1992.
Cub3D is a 42 school team project to create a dynamic view inside a 3D maze using raycasting in the style of Wolfenstein3D.