There are 2 repositories under raycasting-engine topic.
A simple RayCasting rendering tutorial for game development
A raycasting library for your terminal!
An advanced ray-caster engine written in JavaScript from scratch, with zero dependencies
Basic MonoGame raycast engine
The public repo of Retro FPS Studio (RFS), for educational reading and not for reuse. See license.
A 2.5D raycasting game engine written in C++, based upon lwmf and OpenGL!
A javascript library for rendering 2.5D scenes.
A Raycasting Engine for Flutter, based on https://github.com/vinibiavatti1/raycastingtutorial.
📦 Raycasting project inspired by "Wolfenstein 3D" (1992) video game
A repository about old school raycasting technology or "2.5D" used in games such as Wolfenstein 3D (matrix-based) or Doom (sector-based).
Multiplayer raycasting game.
Minecraft-like Raycaster World
Scriptenstein3D - attempt to recreate raycasting engine with javascript and canvas
A sloppy written procedural ray caster written in javascript using the p5 library.
Archived source code for the Java EpicRay raycasting engine.
Wolfenstein Copy Version Made With Java (No Game Engine)
A raycast engine made in python with the pygame library
Projekt silnika renderującego grafikę pseudo 3D za pomocą techniki tzw. raycastingu. Oprogramowanie wykonane w Javie, obłsuguje wiele poziomów i mimo tego że korzysta z techniki typowej dla Wolfensteina 3D przypomina swoim układem gry pokroju DOOM-a. W projekcie tym wykorzystano wiele optymalizacji, które umożliwiły uruchomienie tego silnika na JVM
Ruby based Raycasting Game
A "non-euclidean" raycaster written in cpp for my NEA project
My enhancements to Lode's Computer Graphics Tutorial : Raycasting