There are 1 repository under expectimax topic.
A rust implementation of the famous 2048 game
CSE 571 Artificial Intelligence
A set of AIs for the 2048 tile-merging game. Includes an expectimax strategy that reaches 16384 with 34.6% success and an ML model trained with temporal difference learning.
A simplified version of Go game in Python, with AI agents built-in and GUI to play.
Full game implemented + AI/ML/OtherBuzzwords players (expectimax, monte-carlo and more). Fork me!
Bots for the board game quoridor implemented using four algorithms: minimax, minimax with alpha beta pruning, expectimax and monte carlo tree search.
一个100KB的内置强大AI的安卓2048小游戏。每秒5次移动的情况下,AI有94%概率合成16384。A 100KB android 2048 game with a powerful AI !!!
2048 game solved with Expectimax
Variance of the board game Settlers of Catan, with a University/Campus theme
A 2048 AI, written in C++ using an ASCII interface and the Expectimax algorithm.
Solutions to Pacman AI Multi-Agent Search problems
Collection of AI algorithms to solve/optimize 2048 games.
Pokémon battles simulator, with the use of MiniMax-Type algorithms (Artificial Intelligence project)
Final project of the course Introduction to Artificial Intelligence of NCTU
A Connect Four game which can be played by an AI: uses alpha beta pruning algorithm when played against a human and expectimax algorithm when played against a random player.
UC Berkeley CS188: Artificial Intelligence
Some little games implementation, and also, machine learning implementation.
Implementation of reinforcement learning algorithms to solve pacman game. Part of CS188 AI course from UC Berkeley.
Contains a series of mini-projects based on UC Berkeley Pacman Projects & UArizona Hunt The Wumpus Project
The phase 2 of my AI project, which is adversarial search in Pacman game for reaching the best utility and avoiding ghosts. Minimax with alpha-beta pruning and Expectimax is implemented.
:ghost: :video_game: This is my implementation in the famous Berkeley pacman artificial intelligence project: http://ai.berkeley.edu/project_overview.html.
UC Berkeley CS188 Intro to AI -- Pacman Project Solutions
2048 Pseudo AI | 15-112 Term Project (Spring 2019)
Computer Graphics and AI (ML DL included) compilations.
Pacman game and AI agents
🤖 2048 AI that reaches the 16,384 Tile
A godot game for playing blackjack with an AI
This is my work at 2021/2022 include : lab , assignment and project solutions
Business War Policy Exploration-AI project for CS181 in Shanghaitech
AI player implemented for the 2048 single-player game using expectimax algorithm with heuristics