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Experiments with variations of minimax algorithm, MTD(f), MCTS in Gomoku
A multi-algorithm chess game that aims to teach AI concepts through experimentation. Users can select from four algorithms to compete against, as well set the search depth.
Chess engine written in C# based on popular chess algorithms. Supports Chess Engine Communication Protocol and FICS.
Implementations for (AI) search algorithms including Negamax, MCTS, Negascout used on chinese dark chess in course "Theory of Computer Games".
Ai Game Engine, used in a competition against other AIs by playing the Tafl Games
An AI playing Gomoku 15x15 using Negamax algorithm, NegaScout algorithm, Zobrist Hashing, Null Window written in C++
Minimalistic chess engine and game with CLI interface written in C++
AI agent to play Yinsh