There are 0 repository under zobrist-hashing topic.
A terminal implementation of the game Quoridor with an engine
Zero + is a Gomoku AI that implements threat space search, minimax with alpha beta pruning optimized with Zobrist and linear sequence cache, Principal Variation Search, and Monte Carlo Tree Search.
A chess engine written in Java.
A UCI-compatible chess engine, capable of beating (most) human players.
Quoridor game implementation packed with a generalized and fully reusable 2-player board game solver AI agent
My first chess bot - Bitboard, Alpha-Beta Prunning, Zobrist hashing - ELO 900-1000
A chess AI built using minimax, alpha-beta-pruning, and Zobrist hashing algorithms
Efficient Algortihm for Tic Tac Toe game ai with alpha beta pruning
AI team project — Domineering board game AI engine — Python • Game state evaluation heuristic • Alpha-beta pruning • Move ordering • Transpositon table • Zobrist hashing
CS 175 Checkers AI Project
A C# implementation of an AI for the Cannon boardgame, with a working GUI and with various game search algorithms.
An intelligent agent that plays the board game Go.
An AI playing Gomoku 15x15 using Negamax algorithm, NegaScout algorithm, Zobrist Hashing, Null Window written in C++
Work in progress chess engine
"Gomoku AI Web App" - A project to create a JavaScript - based Gomoku web application with an advanced AI opponent and a user-friendly interface.
An AI bot that can play the game of Extreme Tic Tac Toe, a harder version of the classic game of Tic Tac Toe
ZZT slider puzzle generator
Uses bitboards for speed and alpha beta to search for best move