Sander van Rossen (LogicalError)

LogicalError

Geek Repo

Company:Roblox

Location:Rotterdam, The Netherlands

Home Page:http://sandervanrossen.blogspot.com

Twitter:@logicalerror

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Organizations
RadicalCSG

Sander van Rossen's repositories

realtime-CSG-for-unity

Realtime-CSG, CSG level editor for Unity

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Graph

Simple winforms control to create and edit directional graphs

Language:C#License:MITStargazers:70Issues:20Issues:8

CSG-blogpost-code

.Net library for real-time Constructive Solid Geometry

Realtime-CSG-demo

Code from article "Real Time Constructive Solid Geometry" in the book "Game Development Tools"

UnityLines

Some code to draw (dotted) lines with unity

Language:C#License:MITStargazers:16Issues:4Issues:0

Chisel.Prototype

Work in progress prototype for the Chisel Level Editor, for Unity

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UnityShortcuts

A collection of useful shortcuts to for unity

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LWO-library

An open source C# library to load lightwave object files.

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spir-v-parser

Experimental spir-v parser

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CustomAssetMetadata

A package which adds the ability to add metadata to assets in Unity

Language:C#License:MITStargazers:4Issues:2Issues:4

Chisel.Import.Source

Source Engine 2006 Map Importer for Chisel Editor.

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Chisel.API.Redesign

This repo holds the code for the current API / data flow redesign

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dod-playground

Sample OOP/ECS/DOD project (C++) for an internal Unity lecture in 2018

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runtime

.NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.

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