Xin Huang's repositories
GameplayFramework
GameplayFramework for CocosCreator Games
HotUpdateSolution
Hot update solution for unity3d
huangx916.github.io
huangxin's blog
50YearsOfRayTracing
以历史的发展的眼光来看光线追踪技术,1968年至2018年重点论文相关算法复现。
AlgorithmTraining
training at leetcode
awesome-pbr
A comprehensive collection of Physically Based Rendering resources.
cocos2d-x-lite
Lite version cocos2d-x based on Cocos Runtime
creator-docs
Manual docs content for Cocos Creator
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
directx-sdk-samples
This repo contains Direct3D 11, XInput, and XAudio2 samples C++ samples from the legacy DirectX SDK updated to build using the Windows 10 SDK
GraphicAlgorithm
:octopus: :octopus:图形学论文实现
GravityEngine
my dx12 playground
layaair
LayaAir is an open-source HTML5 engine.It provides Canvas and WebGl for rendering, if Webgl is not supported, it switch automatically into Canvas mode. LayaAir Engine is designed for high performance games and support ActionScript 3.0, TypeScript, JavaScript programming language. Develop once, publish for 3 target platform (flash, HTML5, mobile)
openmoonray
MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.
raytracing.github.io
Main Repo / Main Web Site