There are 0 repository under addressables topic.
A rule based addressable asset importer
基于xlua的MVVM框架,支持Addressables, 统一渲染管线等Unity新特性
Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.
Automate Addressing, Labeling, and Version Control for Unity's Addressable Asset System.
Assemblies hotfix with unity addressable , for windows and android , both mono and IL2CPP scripting backend,IL2CPP hotfix powered by wolong(HybridCLR)
Automatic addressing system for Unity Addressable Asset System.
BuildLayout Explorer for Unity 2019.3 and newer allows you to inspect the buildlayout.txt report that is generated by Addressables.
A set of classes to convert Unity Addressables callbacks/coroutine workflow to async/await with UniTask.
Addressables extended with the ability to build multiple catalogs, ideal for traditional DLC purposes.
Manage Addressables using Sync, Async(.NET / UniTask), Coroutine, Lifetime Managing systems with results caching
Bringing clarity to Unity's Addressables system
Code sample for using Extenject to preload Addressables
UnityMasterData is a tool that works just on Unity, to provide a workflow of operating master data for developing quickly/serviceability with using "Excel" for your project.
Unity Package that connects to any CDN. Streamlines asset uploads, authentication, and setting configurations.
A simple Space Invaders clone made in Unity using MVP, dependency injection, reactive programming and Addressables.
A Unity project template that contains installed and configured core official and popular third party packages to quickly start new projects.
A demonstration of how to use ScriptableObjects with Addressables in Unity, so as to avoid unexpected instances of your assets.
ComponentReference<T> capable to get derived class of component that inherits T.
Tool and library to manipulate Catalog files in Unity games for modding purposes
Sample project to implement Addressables support
A step-by-step guide on how to hotfix using Unity's Addressables system. Tested on Mac and Android.
A simple tool that strikes a happy medium between AssetBundles and Addressables
Basic implementation of a system for persisting data between scenes and sessions using event-driven architecture based on Scriptable Objects
This project was created according to the K-Syndicate course. In it I applied a new way to design architecture.
A minimal demonstration of keeping a persistent, shared instance of a ScriptableObject in memory across multiple scenes when using Addressables in Unity 2021.2.
Core Package Dependency for Metaverse Sandbox project with logic meant to distribute to general public
Base Unity Project for MetaverseSandbox. "Base Game" without DLCs
A git-based locking mechanism for Unity CCD bucket operations. Can be used to prevent simultaneous operations.
Unity Benchmark comparing "Resources" vs Addressable load time
A class that manages the number of prefabricated instances