There are 0 repository under addressables topic.
A rule based addressable asset importer
Unity Scene References for Runtime and Editor. Strongly typed, robust, and reliable. Provides GUID, Path, Build Index, Name, and Address.
Automate Addressing, Labeling, and Version Control for Unity's Addressable Asset System.
基于xlua的MVVM框架,支持Addressables, 统一渲染管线等Unity新特性
Assemblies hotfix with unity addressable , for windows and android , both mono and IL2CPP scripting backend,IL2CPP hotfix powered by wolong(HybridCLR)
BuildLayout Explorer for Unity 2019.3 and newer allows you to inspect the buildlayout.txt report that is generated by Addressables.
Automatic addressing system for Unity Addressable Asset System.
A set of classes to convert Unity Addressables callbacks/coroutine workflow to async/await with UniTask.
Addressables extended with the ability to build multiple catalogs, ideal for traditional DLC purposes.
Manage Addressables using Sync, Async(.NET / UniTask), Coroutine, Lifetime Managing systems with results caching
Bringing clarity to Unity's Addressables system
Code sample for using Extenject to preload Addressables
A simple Space Invaders clone made in Unity using MVP, dependency injection, reactive programming and Addressables.
UnityMasterData is a tool that works just on Unity, to provide a workflow of operating master data for developing quickly/serviceability with using "Excel" for your project.
A Unity project template that contains installed and configured core official and popular third party packages to quickly start new projects.
Unity Package that connects to any CDN. Streamlines asset uploads, authentication, and setting configurations.
A demonstration of how to use ScriptableObjects with Addressables in Unity, so as to avoid unexpected instances of your assets.
ComponentReference<T> capable to get derived class of component that inherits T.
Tool and library to manipulate Catalog files in Unity games for modding purposes
Asynchronously load multiple scenes using Unity's Addressables system.
Sample project to implement Addressables support
A step-by-step guide on how to hotfix using Unity's Addressables system. Tested on Mac and Android.
A simple tool that strikes a happy medium between AssetBundles and Addressables
A demo project that added Addressables Scene Management support to Mirror Networking.
A standalone version of Unity.Addressables for extracting addressable assets
Data can be retrieved from CMS and imported into ScriptableObject.
This project was created according to the K-Syndicate course. In it I applied a new way to design architecture.
A git-based locking mechanism for Unity CCD bucket operations. Can be used to prevent simultaneous operations.
Unity Benchmark comparing "Resources" vs Addressable load time