There are 1 repository under wgpu-rs topic.
An N-body WebAssembly simulation using Web GPU
A minimal example of using Rust, wgpu, and egui without using eframe 🦀
3d Cellular Automata using WGPU in Rust (for the web and using compute shaders)
A very small example to show how to render allsky projections using wgpu-rs
Multithreaded voxel engine with multiplayer networking based on wgpu (a.k.a another attempt at ripping off Minecraft)
A template repository to get started with WGPU (26.0.1) and Winit (0.30.12)
Non-Linear Ray Casting on the web, and on your desktop too
Real time audio visualisation using WGPU
Self Study on developing a game engine using wgpu as the rendering API. Learning as I go.
CHIP-8 emulator in Rust with GUI
Rust GUI library using wgpu-rs. Originated as research project examining declarative user interfaces.
hxwgpu is a work in progress haxe/hxcpp wrapper around wgpu-native, allowing the use of the WebGPU API on desktop
An example of how to import a WGPU canvas to the svelte framework
a macro for working with the wgpu-rs library. allows for declarative binding descriptors!
I will try to learn the basics of WGPU and Rust.
A rewrite of Gang Garrison 2's Client. Very WIP and is mostly just a spectator as of now.
Minimalistic example of drawing iced custom shader widget using a single fragment shader
Implementation of 'Raytracing ...' series by P. Shirley using wgpu-rs
A real-time interactive raymarching renderer built with Rust and WGPU. Renders 3D scenes using distance fields instead of traditional polygons, featuring dynamic lighting, shadows, reflections, and materials. Demonstrates advanced GPU rendering techniques with interactive camera controls and animated objects.
WaterDropEngine
A Real-Time Pathtracer in WGPU