There are 1 repository under wgpu-rs topic.
An N-body WebAssembly simulation using Web GPU
3d Cellular Automata using WGPU in Rust (for the web and using compute shaders)
Self Study on developing a game engine using wgpu as the rendering API. Learning as I go.
A very small example to show how to render allsky projections using wgpu-rs
Non-Linear Ray Casting on the web, and on your desktop too
Real time audio visualisation using WGPU
CHIP-8 emulator in Rust with GUI
Rust GUI library using wgpu-rs. Originated as research project examining declarative user interfaces.
hxwgpu is a work in progress haxe/hxcpp wrapper around wgpu-native, allowing the use of the WebGPU API on desktop
An example of how to import a WGPU canvas to the svelte framework
A barely functional terminal emulator written in Rust. For nothing but fun.
a macro for working with the wgpu-rs library. allows for declarative binding descriptors!
Implementation of 'Raytracing ...' series by P. Shirley using wgpu-rs
Project to build rust ui toolkit and a sample project to demonstrate it
Experimental remake of Argentum Online
I will try to learn the basics of WGPU and Rust.
WaterDropEngine
Various rendering techniques implemented using Rust and WGPU.
Minimalistic example of drawing iced custom shader widget using a single fragment shader