Khalid (KDahir247)

KDahir247

Geek Repo

Location:Winnipeg, Manitoba

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Khalid's repositories

Fabled-Engine

Self Study on developing a game engine using wgpu as the rendering API. Learning as I go.

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Journey_ECS

Fast Minimal Sparse set for Odin Language

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Odin-Journey

playing around and learning Odin lang

DOTSAnimationPratice

Studying how the new DOTS animation system works.

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UnityKinematicaDemo

Learning Unity Kinematica (Motion Matching) and Animation Rig

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Assembly_Studies

Practice ASM (Currently) x86 assembly to further understand what higher-level code gets compiled from a compiler and be able to interpret it.

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CPU_Design_Studies

All my CPU architecture and design study journey. will be using logisim-evolution

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Fabled_Blog

Blog page for the development of major projects such as the Fabled Engine. It will be written in Elm programming language.

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Pilot_Launcher

This repo will the game engine launcher for fabled engine and other future engines. It will be written in Kotlin programming language.

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RPG_ECS

a RPG game developed using DOTS and ECS in unity

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Storybook_Editor

The core editor for Fabled-Engine. It will be written in Rust programming language.

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2DCollisionStudy

CollisionStudy on OOOBB & AABB 2d collision detection

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block-breaker-rust

playing around with bevy cargo. Created a small replicate of a simplified block break using rust. Currently not finished

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Elm-Study

Self Learning on Elm programming language.

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filament

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

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godot

Godot Engine – Multi-platform 2D and 3D game engine

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Haskell99Excercise

99 Exercise in Haskell

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imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

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KranosLoader

First self study on creating basic application with C++ (3D model loader)

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MagicOnion

Unified Realtime/API Engine for .NET Core and Unity.

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Nuklear

A single-header ANSI C immediate mode cross-platform GUI library

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Rust-Learning-Rendering

learning how to use crate such as glium to utialize OpenGL in rust lang. Eventually i would love to learn low level api such as WGPU or GFX

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shipyard_app

WIP opinionated ECS set up for Shipyard

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stride

Stride Game Engine (formerly Xenko)

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Unity-Components

Various components for Unity3D

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UnityTechDemo

Self-teaching on some of the unity's packages and some other plugins. See Read Me

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