Ishaan Shah (ishaanshah)

ishaanshah

Geek Repo

Company:GraphDeco, INRIA Sophia-Antipolis

Location:Sophia-Antipolis

Home Page:ishaanshah.github.io

Twitter:@ishaan_n_shah

Github PK Tool:Github PK Tool

Ishaan Shah's repositories

botanical-trees

Unofficial implementation of the paper "Learning to reconstruct botanical trees from single images"

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risltc

Code release of the paper "Combining Resampled Importance and Projected Solid Angle Samplings for Many Area Light Rendering"

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neural_glint

Code release for "Neural Histogram-Based Glint Rendering of Surfaces With Spatially Varying Roughness"

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raytracer

A minimal GPU accelerated ray tracer written in OpenGL.

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hpg22_student_competition

Final submission for HPG 2022 Student Compettion

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lrw_superpixel

Unofficial python implementation of the paper "Lazy Random Walks for Superpixel Segmentation"

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nerf

Unofficial implementation of the paper "Neural Radiance Fields for Novel View Synthesis"

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AmongUs

Poor man's clone of the popular game Among Us

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bladestorm

A bunch of scripts used to configure my AWS Lightsail isntance

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CenterNet

Object detection, 3D detection, and pose estimation using center point detection:

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geometry-central

Applied 3D geometry in C++, with a focus on surface meshes.

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gnr

Implementation of "Generalizable Neural Performer: Learning Robust Radiance Fields for Human Novel View Synthesis"

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instant-ngp

Instant neural graphics primitives: lightning fast NeRF and more

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ishaanshah.github.io

My personal website

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LTC-Anisotropic

LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.

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mesh_to_sdf

Calculate signed distance fields for arbitrary meshes

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mitsuba-blender

Mitsuba integration add-on for Blender

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old_site

My personal website

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pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

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pose2sim

Markerless kinematics, from OpenPose to OpenSim

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semantic_nerf

The implementation of "In-Place Scene Labelling and Understanding with Implicit Scene Representation" [ICCV 2021].

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