Ishaan Shah (ishaanshah)

ishaanshah

Geek Repo

Company:GraphDeco, INRIA Sophia-Antipolis

Location:Sophia-Antipolis

Home Page:ishaanshah.github.io

Twitter:@ishaan_n_shah

Github PK Tool:Github PK Tool

Ishaan Shah's repositories

botanical-trees

Unofficial implementation of the paper "Learning to reconstruct botanical trees from single images"

Language:Jupyter NotebookLicense:MITStargazers:21Issues:2Issues:3

risltc

Code release of the paper "Combining Resampled Importance and Projected Solid Angle Samplings for Many Area Light Rendering"

Language:CLicense:GPL-3.0Stargazers:11Issues:2Issues:0

neural_glint

Code release for "Neural Histogram-Based Glint Rendering of Surfaces With Spatially Varying Roughness"

Language:PythonStargazers:6Issues:2Issues:0

raytracer

A minimal GPU accelerated ray tracer written in OpenGL.

Language:CStargazers:6Issues:2Issues:0

hpg22_student_competition

Final submission for HPG 2022 Student Compettion

Language:GLSLStargazers:1Issues:2Issues:0

lrw_superpixel

Unofficial python implementation of the paper "Lazy Random Walks for Superpixel Segmentation"

Language:Jupyter NotebookStargazers:1Issues:2Issues:1

nerf

Unofficial implementation of the paper "Neural Radiance Fields for Novel View Synthesis"

Language:Jupyter NotebookStargazers:1Issues:2Issues:0
Language:PythonStargazers:0Issues:2Issues:0

AmongUs

Poor man's clone of the popular game Among Us

Language:HTMLLicense:MITStargazers:0Issues:2Issues:0

bladestorm

A bunch of scripts used to configure my AWS Lightsail isntance

Language:ShellLicense:WTFPLStargazers:0Issues:2Issues:0

CenterNet

Object detection, 3D detection, and pose estimation using center point detection:

Language:PythonLicense:MITStargazers:0Issues:0Issues:0

geometry-central

Applied 3D geometry in C++, with a focus on surface meshes.

Language:C++License:MITStargazers:0Issues:0Issues:0

gnr

Implementation of "Generalizable Neural Performer: Learning Robust Radiance Fields for Human Novel View Synthesis"

Language:PythonStargazers:0Issues:1Issues:0
Language:HTMLStargazers:0Issues:2Issues:0

instant-ngp

Instant neural graphics primitives: lightning fast NeRF and more

Language:CudaLicense:NOASSERTIONStargazers:0Issues:0Issues:0

ishaanshah.github.io

My personal website

Language:HTMLLicense:GPL-3.0Stargazers:0Issues:0Issues:0
Language:PythonStargazers:0Issues:1Issues:0

LTC-Anisotropic

LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.

Language:C++License:MITStargazers:0Issues:1Issues:0
Language:C++License:NOASSERTIONStargazers:0Issues:1Issues:0

mesh_to_sdf

Calculate signed distance fields for arbitrary meshes

Language:PythonLicense:MITStargazers:0Issues:1Issues:0
Language:Jupyter NotebookStargazers:0Issues:1Issues:0

mitsuba-blender

Mitsuba integration add-on for Blender

Language:PythonLicense:BSD-3-ClauseStargazers:0Issues:0Issues:0
Language:NixLicense:MITStargazers:0Issues:1Issues:0

old_site

My personal website

Language:HTMLLicense:GPL-3.0Stargazers:0Issues:0Issues:0

pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

Language:C++License:BSD-2-ClauseStargazers:0Issues:1Issues:0

pose2sim

Markerless kinematics, from OpenPose to OpenSim

Language:PythonLicense:BSD-3-ClauseStargazers:0Issues:1Issues:0

semantic_nerf

The implementation of "In-Place Scene Labelling and Understanding with Implicit Scene Representation" [ICCV 2021].

Language:PythonLicense:NOASSERTIONStargazers:0Issues:1Issues:0
Language:JavaScriptLicense:NOASSERTIONStargazers:0Issues:2Issues:0
Language:PythonLicense:MITStargazers:0Issues:1Issues:0