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A differentiable Python implementation of the Sutherland–Hodgman algorithm for clipping polygons in 2D.
Computer Graphics built using Win32 Desktop Applications with C++. Depends on input taken from mouse clicks. Building computer graphics from scratch using mathematical equations and problem solving with C++. Implementing the most famous computer graphics algorithms from scratch.
Computer Graphics algorithms for line drawing, shape filling, circle drawing, ellipse drawing, polygon clipping, shear, transformation, and reflection
A C++ and WPF implementation of Computer-Graphics-Principles And Practice by JOHN F. HUGHES, ANDRIES VAN DAM, MORGAN MCGUIRE, DAVID F. SKLAR, JAMES D. FOLEY, STEVEN K. FEINER and KURT AKELEY
An implementation of the Sutherland–Hodgman algorithm used for clipping polygons in C
Trabalho sobre Recorte desenvolvido durante a disciplina de Computação Gráfica 2015.2 do curso de Ciência da Computação da Universidade Federal de Roraima
A repository for the OpenGL project of the Computer Graphics and Interaction Systems course @cse.uoi.gr
A basic 3D model visualization system that implements a hierarchy system for each model transformation, lighting and sutherland-hodgman polygon clipping algorithm. Everything is documented, can be used as a resource for learning.
cs221
This repository contains some of the experiments that are covered in Computer Graphics Lab.
Image Processing algorithm