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A barebones 3D engine for working with non-Euclidean geometries.
Flow/Mass Cytometry Gating via Spatial Kernel Density Estimation
Unity 3D Exploration of non-Euclidean geometry through the implementation of non-Euclidean impossible portals and infinite stairs. Includes an immersive experience where users can traverse through portals that defy our traditional understanding of space and perspective.
Environmental Interpolation using Spatial Kernel Density Estimation
A "non-euclidean" raycaster written in cpp for my NEA project
A graph-based representation of a non-euclidian space
function in R for calculating a centroid matrix