Maurice Tollmien's repositories
Delaunay_Triangulation
My own implementation of a Delaunay triangulation and Voronoi partition in Python applied to images.
Voronoi_Image_Manipulation
A system independent tool for interactive image manipulation with Voronoi and Delaunay data structures.
XBox_Controller_Linux_Interface
An interface that interacts with an XBox One controller via the usb stream. With simple methods for object or camera control (i.e. for OpenGL contexts).
Advanced_Algorithms
Quick implementations of some advanced algorithms for searching, sorting and trees
Energy-Dome_Terrain
A visually appealing terrain visualization from real-world data with some extras, such as an animated energy dome, LOD tessellation and multisampling
Repeat_History
A small but useful command for a linux shell. It makes the bash history more easily accessible than cmd+r.
Marching_Cubes_on_GPU
A marching cube algorithm, that is executed in parallel on the GPU, using compute shaders. This will later enable a highly parallel creation of advanced landscape/terrain structures in potentially real-time (next project).
skiplist-survey
A comparison of skip lists written in Go
Vector_Library
Small vector library in C, containing all basic vector operations.
Variance_Shadow_Maps
Small example of a project, that uses variance shadow maps with hardware Multisampling.
Voronoi_DivideAndConquer
A Go implementation of a voronoi tessellation with the divide and conquer algorithm. It is still work in progress and not yet working properly!
AdventOfCode
My solutions for the advent of code puzzles (AOC)
Agar_Clone_Joystick_Client
A C++ client for our programming challenge (2016) supporting an X-BOX-Controller.
Artificial_Neural_Net_Library
Basic Python library for training and prediction of a neural network with backpropagation and gradient descent.
awesome-go
A curated list of awesome Go frameworks, libraries and software
mtGeometry
A small utility package for creating OpenGL Array and index buffers for some predefined shapes
Organisation
Some organisational things. List of projects, ...
Particle_Image_Simulation
One particle per pixel on the screen with an orthogonal projection in OpenGL. All particles are then initially colored according to an image. On space, some physics are applied to the particles.