There are 1 repository under life-simulation topic.
πΈ A text based music simulation game
Artificial life. Particles driven by neural networks, fighting on a grid and evolving through genetic algorithms.
A simple life simulation game developed in Unity, where the player can watch a group of entities move, grow, search, do pathfinding, eat, reproduce and die. Additionally, you can observe some statistics of the population and change some values of its behaivour affecting its survival. It uses the 3D cubic terrain (procedurally generated) and 2D map from the Lost Cartographer Pack (https://github.com/BenetManzanaresSalor/LostCartographerPack).
Java port of Brainxyz's Artificial Life, a simple program to simulate primitive Artificial Life using simple rules of attraction or repulsion among atom-like particles, producing complex self-organzing life-like patterns.
Simple life/evolution simulation
Explore emergent behavior with the help of kinetic particles to simulate early life forms, Unveiling the beauty of self-organization and adaptation!
Life simulation. Project for Object Oriented Programming course 2021/22 at AGH UST. It consists of simulating animals behaviour - such as eating and reproducing. Setting up different starting options differ in late-game results.
Modified version of Conway's Game of Life which simulates the logistic growth function
Life Simulation by mrgln, which was made in Windows Forms and written with C#
A story-driven RPG where your choices, battles, and life path shape your destiny. Build your stats, choose your job class, and experience branching storylines with unique endings.
A particle-based artificial life simulation, implemented with raylib and C++.
A colorful matrix-based life simulation created when I was 16β17. Features dynamic entities like grass, grass eaters, and custom characters that interact and evolve over time using p5.js. Includes custom logic for spawning, multiplying, and eating behaviors.
particle life ( Try Now! )
Artificial life simulation originally developed by Craig Reynolds. The aim of the simulation is to replicate the behavior of flocks of birds.
Experimentation on Genetic Algorithm to simulate an ecosystem adapting to its environment
Abandoned Life Simulation AI Prototype
An implementation of a primordial particle system (PPS). A life-like system emerges from a simplistic particle motion law.
Simulation of survivors on the move in search of food while avoiding dangers and withstanding harsh climates.
Showcase project for Studio Generations, a creative simulation game built with PolarisKit, part of the Polaris Studios game lineup for the M64 console.
2D cells simulation with C++ and C#. Three clients - WPF , Qt and ASP.NET
Interactive Game Of Life
Life Simulation Game based on "Jones In The Fast Lane" from 1991.
Odyssey Eden is a 2D pixel art RPG and life simulation game where you manage a tribe in a procedurally generated world. Explore biomes, develop character skills and traits, and guide relationships. With genetics-based character creation, each journey is unique in this evolving survival adventure.
Life simulation game created using unity
Orness Code Fest 2021 [Dev] - Mini Challenges : Cellular Life Simulation
Graph-based Implementation of Conway's Game of Life and other simulations
Lampify is an interactive simulation inspired by Conway's Game of Life, built in Python using BreezyPythonGUI and tkinter. It features a grid of lamps that evolves in time.
A life simulation in the godot engine
Conway's Game of Life. Forest life simulator.
This is my first project created using Java and the JavaFX framework. It showcases a simulation of evolution based on Darwin's theory. Allows running multiple simulations simultaneously. π
2D, top-down, life simulator (π€πΆπ³π³π¦π―π΅ππΊ ππ’π€ππ π°π―ππΊ)
American Football Game
A TypeScript webapp featuring an infinite grid canvas where users can place and control programmable "ants" that follow custom JSON-based rules. Watch as simple rules create complex emergent behaviors!
This project aims to model a queue at the bank. The user can modify some parameters such as the speed of arrival of customers, the minimum/maximum customer service time or the number of days simulated. A text file then summarises the simulation data.