There are 6 repositories under vulkan-compute-shaders topic.
Vulkan compute for people
Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented, such as deferred rendering, physical based rendering, bloom, screen space ambient occlusion, screen space reflection, depth of field, skeleton animation, etc
Simple example of using Vulkan for GPGPU computing
Vulkan Guide
RenderPipeline is an open-source implementation of the book 'Real-Time Graphics Rendering Engine' (《实时图形绘制引擎技术》) framework.
A GUI toolkit & 3D graphics renderer.
Vulkan Project, attempt at dynamic terrain using gpu marching cubes
Demo application that uses the Vulkan C++ API to draw a Mandelbrot fractal.
Vulkan Game Engine, order from chaos.
Ray-traced game engine. Uses Vulkan w/Compute, Artemis ECS, Dear ImGUI, Bullet 3
Hello World-like program with Vulkan. Initialization to execute compute shaders.
A minimalist wrapper around the Vulkan API to write easy, portable, and (somewhat) safe compute shaders in C
Example for Vulkan Compute Shaders
Efficiently calculate the longest total stopping times of Collatz sequences.
C++17과 Zig로 작성된 Vulkan 렌더링 엔진
Vulkan Example 1, Vulkan Compute Matrix Transposition
Personal solutions to TU Wien's Vulkan compute exercises set
Vulkan code samples