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基于ET框架致敬LOL的Moba游戏,提供完整的状态帧同步框架,包含预测回滚逻辑,基于双端行为树的技能系统,更多精彩等你发现!Based on the ET framework, we pay tribute to LOL's Moba game, providing a complete state frame synchronization framework, including predictive rollback logic, a skill system based on double-ended behavior trees, and more exciting things waiting for you to discover!
基于ecs-framework开发的AI(BehaviourTree、UtilityAI、FSM)系统。适用于egret/laya/cocos
This is Unity Editor Extension which allows you to create Behaviour Trees with GUI Editor.