Felix Riehm's repositories

VDVolume

A voxel-based volume renderer for virtual dissection written in Unity. You can import CT scans and display and modify millions of voxels in real time. The application makes use of parallel computing on CPU and GPU.

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vr-bezier-curve-extruder

A Unity plugin which allows a user to draw surfaces in VR.

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ar-food-pong

A Unity AR game where you have to play Pong with food :)

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cubic-bezier-curve-showcase

This is a showcase of the De Casteljau algorithm for presentation purposes. It is applied to a cubic Bézier curve.

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1d-height-field-fluid-webgl

This is a 1D implementaion of Matthias Müllers Height Field Fluid algorithm presented at the Games Developers Conference 2008.

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2048-play-framework

The game 2048 implemented as a webapp with two views (desktop and browser)

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ai-challenge-ants

Ai bot for an ai programming contest where you have to fight ants.

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arduino-led-and-music-coffee-table

Self-built coffee table that can play light shows, games and music. Controllable via various apps written in C#, F# and React that communicate with an Arduino via Bluetooth.

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battleship-play-framework

The game Battleship implemented as a webapp with two views (desktop and browser)

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felixriehm.de

Website of Felix Riehm

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knapsack

A solution to the knapsack 0/1 problem using local search

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opengl-renderer

An OpenGL renderer written in C++ that can be used to view objects in a scene. The renderer can be configured via a GUI. Developed with the help of learnopengl.com.

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snake-opengl-multiplayer

A Snake battle royal multiplayer game implemented with OpenGL. It includes AI, a QuadTree for data structure and the Diamond Square algorithm for map generation.

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spark-text-analysis

Text analysis with spark

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