Icelanguage (IceLanguage)

IceLanguage

Geek Repo

Company:Netease

Location:China

Home Page:http://www.linhaogameprogramming.top/

Github PK Tool:Github PK Tool

Icelanguage's repositories

LinHowe_GameAlgorithm

Based on Unity to simply implement algorithms commonly used in game program development;基于Unity简单地实现游戏程序开发中常用的算法

Language:C#License:MITStargazers:215Issues:8Issues:1

Pokemon_Unity3D_Entitas

Develop a Pokemon game based on Unity Engine(基于Unity开发精灵宝可梦游戏)

Language:C#Stargazers:60Issues:4Issues:0

WaterRenderingLaboratory

Render the water in unity (水渲染)

UnityFluidDynamics

This code is translated from the code provided in Jos Stam's GDC2003 paper

GamePhysicsToy

Try to simulate some physical principles in unity 游戏物理模拟

Language:C#Stargazers:6Issues:0Issues:0

PhysicsEngineForFun

Study with 《Game Physics Engine Development》 and write Physics Engine what can be used in Unity

Language:C++License:MITStargazers:6Issues:0Issues:0

CalfFluidEngine

study with 《Doyub Kim Fluid Engine Development》

Language:C++License:MITStargazers:1Issues:0Issues:0

Books

My first book for our QQ group

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Deform-Prototype

A prototyped framework for deforming meshes in the editor and at runtime in Unity. Not in development anymore, but it's still pretty awesome!

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GPU-Gems-Book-Source-Code

:cd: CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏

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GPU-GEMS-NBody-Simulation

A NBody simulation in Unity

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icelanguage.github.io

欢迎访问我的个人网站

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LinHowe_CSharp_Render

基于C#和winform开发的光栅渲染器

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