Jan Bielak's repositories
job_system
A lock-free multithreaded job system made using C++20 coroutines and atomic operations.
UnityIslandsTerrain
Infinite, procedurally generated island archipelago with LODs, frustum culling and erosion using compute shaders.
glfw-transparent-blur
Creating a window with transparent blur "frosted glass" background using GLFW.
awesome-cpp
A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
UnityVoxelRaytracer
A demo that raytraces voxels in a compute shader on the GPU. For educational purposes.
CpuRaytracer
A multithreaded CPU raytracer written in C++. Based on Raytracing in One Weekend. For educational purposes.
emscripten-test
A small C++ OpenGL that can be compiled to WebAssembly or to a native executable.
Vectoriser
EXPERIMENTAL, simple and dumb converter from C++ to x86 intrinsics
alt-tab-macos
Windows alt-tab on macOS
cpp-env-setup-scripts
Scripts for automatically installing build tools for C++. For scripting, CI, and personal use.
CTranslate2
Fast inference engine for Transformer models
cyberduckproject.github.io
CyberDuck website
glfwpp-conan
A basic Conan package for the glfwpp library
jaka-strona
opis
janbielak.com-giscus-comments
Comments for janbielak.com handled by Giscus
strona-internetowa
moja strona: opis
TransformerEngine
A library for accelerating Transformer models on NVIDIA GPUs, including using 8-bit floating point (FP8) precision on Hopper GPUs, to provide better performance with lower memory utilization in both training and inference.
whisper.cpp
Port of OpenAI's Whisper model in C/C++