There are 0 repository under rapier topic.
Godot Rapier Physics – A 2D and 3D drop-in replacement for the Godot engine that adds stability and fluids.
A physics based, space shooter game made with Rust and the Bevy engine.
a library for generating 2D colliders for bevy apps from images
This experiment is an example of 3D Audio integration in a virtual world on the Web.
Physics plugin with rapier for the shipyard ECS.
This is a non playable character control system based on yuka.js built for react three fiber based games. You can make your NPCs roaming around he map or follow a specific target. This is open sourced under MIT License. Invite all the developers to contribute to this and build strong eco system for react three fiber game developers.
Easily use the Rapier physics library with Phaser 3
A Rapier Physics and Phaser Project Template
🦜Portfolio 3D, based in One Piece
A 3D game built with React Three Fiber and the Rapier physics library. Move the ball past the finish line using standard keyboard controls, and try to beat the level in under 30 seconds!
A super basic ring toss game using A-Frame, Rapier physics, and WebXR made in about 7 hours total development time. Made for the first ScoreJam VR game jam.
A simulation of a ball hitting a block using Bevy and Rapier.
Blazingly fast drone simulator. Made with Bevy, Rapier and Rust.
Generate your creatures and watch them evolve through the generations!
FPS browser game where players shoot mustard paintballs at each other.
English version of the KRViSE tournament ruleset
Boilerplate for a fast start with three.js materials in rapier physics engine on Oculus Quest 2 VR headset.
Third Person Controller for Desktop and Mobile, made using NextJs, React-Three-Fiber and Rapier for Physics
Rapier Physics with Macroquad 🗡️ building a basic game physics simulation in Rust using rapier physics and Macroquad for rendering 🖥
Rapier Physics with Units of Measurement 📏 leveraging the Rust type system for SI units for Rust game dev physical properties ⏲️.
This is not my project. I'm posting this here for added documentation to the source code.