Steve Taylor's repositories

early-physics-platformer

Very early system focused on 3D physics platformer gameplay. Contains a raycast based ground detection system to get collider normal information, allowing forces to be scaled by the current ground angle.

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accelerometer-control

A project using smartphone accelerometer input as scene gravity direction in Unity. Contains Game, Camera and Gravity controllers, each with optional behaviours utilizing the accelerometer as input.

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modular-gameplay-builder

First version of a modular, state machine driven logic system which enables behaviour to be built out of scriptable objects in the Unity editor.

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multiplayer-scaling-system-shooter

An arcade shooter made in Unity, building in functionality that scales gameplay elements like health and EXP with multiple factors. Object pooling was implemented to aid performance.

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credential-system-area-calculator

Credential storage and checking system, with user permissions, which contains a room area calculator. Includes error handling and type checking.

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modular-accelerometer-control

Refactored project focusing on small scripts with specific functions. Scripts attached to an object are built to automatically reference one another, so gameplay can be built entirely in editor.

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stevetaylordev.github.io

Portfolio containing some examples of work, hosted using GitHub Pages.

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