coetus-jd / unity-physics

πŸ§ͺ Studies and activities of the discipline of Physics Applied to Digital Games, using Unity

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Unity Physics 🍎

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πŸ“– About

This project is a collection of simples C# scripts and Unity scenes to apply the knowledges of the discipline of Physics Applied to Digital Games, aiming to build common physics elements of the Unity from scratch, like colliders, spring, movement, ...

🧱 This project was built with:

πŸƒβ€β™‚οΈ Installing and Running

  1. Clone this repository git clone https://github.com/coetus-jd/unity-physics.git
  2. Open unity-physics folder with Unity and be happy πŸ˜„.

♻️ Contribute

  1. Fork this repository
  2. Create a branch with your feature: git checkout -b my-feature
  3. Commit your changes: git commit -m 'feat: My new feature'
  4. Push your branch: git push origin my-feature

πŸ“ƒ License

This project is under the GPL-3.0 license. Take a look at the LICENSE file for more details.

About

πŸ§ͺ Studies and activities of the discipline of Physics Applied to Digital Games, using Unity

License:GNU General Public License v3.0


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