There are 5 repositories under procedural-programming topic.
Fairly readable homoiconic language with primarily value (non-referential) semantics that balances the programmer's productivity with scalability
This project will help you get more familiar with arrays. You will be recreating the game of battleships. A player will place 5 of their ships on a 10 by 10 grid. The computer player will deploy five ships on the same grid. Once the game starts the player and computer take turns, trying to sink each other's ships by guessing the coordinates to "attack". The game ends when either the player or computer has no ships left. link:https://courses.edx.org/courses/course-v1:Microsoft+DEV277x+1T2018/courseware/76c11a375a0e495e83ab68121566fb12/8f250da826d7405d8fecf99aca3a5e9a/?child=first
Here lies the code for the Snow* programming language, currently being rewritten.
The Vitamin programming language
Procedural building generator in Unity
A dungeon-based shooter that is inspired in the game "Enter the Gungeon".
Hello Internet! This is a console-based University management system designed in Java. Feel free to create a new file and don't hesitate to pull your code. You can download the source code for free. Permission Granted!
🧪 An imperative, dynamically-typed, interpreted, general-purpose programming language
A Twitter bot that generates procedural artwork based on a Dynamical System math formula with Processing 3 and posts to Twitter using Node.js.
Littel game to demonstrate the difference between a Functional and a Object Oriented Implementation of the same little Game
Using random walk and binary space partitioning to create a 2D procedural dungeon in Unity
Visualize perlin noise in a beautiful way. This simple script creates a 2D map with mountains, beaches, water and more!
PHP projects with HTML, CSS and possibly JavaScript.
My journey in learning to code began in 2019 and is ongoing. While this repository is primarily for my personal use, feel free to explore and follow along if you're interested.
It's just one of my compute shader demo. It results that it takes only 19 SetPass calls and 25 batches to make this demo.
The game is similar to rock paper scissors. It is played between two players, in your version it will be you versus the computer. Each player will choose either "odds" or "evens", since you’re playing the computer you will get first pick. Once you have chosen your side, you each choose a number of fingers to play- 0 to 5. The winner is determined by whether the sum of your fingers is odd or even (depending on what you chose). link: https://courses.edx.org/courses/course-v1:Microsoft+DEV276x+1T2018/courseware/05e0e3f42c3644aaa52c2736f6452a9c/28269a95d2ba403eb057e3df9dbe54b1/1?activate_block_id=block-v1%3AMicrosoft%2BDEV276x%2B1T2018%2Btype%40vertical%2Bblock%40a851d35767a040ddbeeeba519a0299d6
:mortar_board: Path to a free self-taught education in Computer Science!
A simple, easy-to understand example of a management system made with PHP and the MVC design pattern in a procedural approach.
A staticly typed, highly portable programming language that can target Lua, LuaJIT, Luau and alternative runtimes.
Procedural Building in Unreal Engine 5 c++
API privada para a aplicação web do sistema de acessibilidade "DoorSense".
A simple scripting language running on a bytecode virtual machine built with C.
You can find the code for every video in the playlist here. This contains the solutions to the exercises (if given) at the end of the videos. Try to do your own and then see the solution.
Unity project showcasing procedural terrain generation, player movement, and camera control for dynamic environment simulation.
The solid infinite experience.
I built this little JavaScript demo in three different ways by using the three programming paradigms: Procedural Programming, Oriented Object Programming and Functional Programming.