There are 0 repository under binary-space-partitioning topic.
Using random walk and binary space partitioning to create a 2D procedural dungeon in Unity
Half-Life 1 GoldSrc style engine with BSP v30 and WAD3 map support
A re-creation of the Quake 3 BSP Engine with SDL2 and OpenGL
Use binary space partition to create dungeon maps with golang
A very basic 3D renderer using Vulkan. BSP trees were implemented to replace the depth buffer as an experiment. This project was created in July 2022 and is still "active".
Custom version of Source Engine. based on Mapbase and SDK 2013 CE
Out-of-Core Indexed Triangle Mesh Partitioning
Implementation of the Quake engine with OpenGL, GLEW and GLFW
Procedural generation algorithm for developing roguelike game. Based on Binary Space Partitioning.
Integrating BSP trees for procedural environment regeneration in Unity-3D using C#
KD-Tree Implementation in MATLAB - https://doi.org/10.5281/zenodo.12808902
더블 버퍼링 및 이진공간분할 등 c언어로 콘솔만 가지고 게임을 만들 때 도움이 될 수 있는 헤더 파일들
Extract ROIs (e.g. nerves, blood vessels) from multi-terabyte cloud-hosted medical scans.
KD-Tree Implementation in Python - https://doi.org/10.5281/zenodo.13384095