There are 0 repository under binary-space-partitioning topic.
Using random walk and binary space partitioning to create a 2D procedural dungeon in Unity
Half-Life 1 GoldSrc style engine with BSP v30 and WAD3 map support
A re-creation of the Quake 3 BSP Engine with SDL2 and OpenGL
A very basic 3D renderer using Vulkan. BSP trees were implemented to replace the depth buffer as an experiment. This project was created in July 2022 and is still "active".
Out-of-Core Indexed Triangle Mesh Partitioning
Use binary space partition to create dungeon maps with golang
Integrating BSP trees for procedural environment regeneration in Unity-3D using C#
Implementation of the Quake engine with OpenGL, GLEW and GLFW