There are 2 repositories under powder topic.
Written in C++ and using SDL, The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressure and velocity as well as heat.
The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, which simulates air pressure and velocity, heat, gravity, and a countless number of interactions between different substances! This repo is my mod of that game.
A Code Page 437/ASCII tileset for POWDER.
Source code and instructions for do-it-yourself projects.
Sand Game JS is a fast and powerful falling-sand game engine for desktop & mobile browsers. It allows players to experiment with various elements, such as sand, soil, water and fire. With grass and trees growing on soil, and other natural processes, it offers a unique experience.
Sand Game 2 is a falling sand game that presents an empty canvas and a wide range of various elements. The player can create landscapes out of dirt, sand and water, then plant grass and watch it grow. Or build metal structures and then melt them with thermite, or perhaps set fire to an oil pond...
analysis module for PyGran: a DEM toolkit for rapid quantitative analysis of granular/powder systems
SDL을 사용하며 C++로 작성되었습니다. The Powder Toy는 데스크톱 버전의 'falling sand' 물리학 샌드박스로서, 열뿐만 아니라 공기의 압력과 흐름도 시뮬레이션합니다.
Interoperability tool for running DEM simulation
Notebooks on using, post-processing, and calibrating a discrete element method digital twin of a GranuTools GranuDrum using ACCES.
Powder game reproduction simulating heat and velocity written in C++ with openGL
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dp3D is a Discrete Element code. A user's guide is available here: https://www.overleaf.com/read/xvtqjkgrppvd
Written in C++ and using SDL, The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressure and velocity as well as heat.
Written in C++ and using SDL, The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressure and velocity as well as heat.
Contains code to train neural networks based on simulated powder XRDs from synthetic crystals.
Written in C++ and using SDL, The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressure and velocity as well as heat.
Web-based interactive calibration of a DEM digital twin of a GranuTools GranuDrum, matching one of 2352 simulations to an experiment.
Website built to showcase the Jinx Framework using HTML, Tailwind CSS, and Jinx (PHP)
Written in C++ and using SDL, The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressure and velocity as well as heat.