Geoffrey Daniels's repositories
spike-prime
Experiments with the LEGO Mindstorms (51515) and SPIKE Prime (45678)
Raymarcher
A real-time voxel raymarcher using OpenGL GLSL shaders to perform accelerated raymarching.
no-runtime
c++ without a runtime
DeferredRasterisation
A real-time voxel renderer using OpenGL GLSL shaders to perform deferred rasterisation of points into voxels.
gpdaniels.github.io
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