samir2901 / Basic-Concepts-in-Game-Dev

Implementing Basic Concepts in Unity

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Basic-Concepts-in-Game-Dev

Implementing Basic Concepts in Unity

Sl. No Scene Name Description
1. Platformer Scene A Basic Platformer scene. This scene uses PlayerControl.cs script for player movement and Cinemachine for camera follow.
2. Particles_Animation_SoftLight A Scene demonstrating particles and animation and soft light in Unity2D.
3. Enemy_Follow_Player This scene demonstrates a basic enemy AI that follows the player in a 2D scene. The PlayerMovement is top-down movement.
4. Enemy_Shooter This scene demonstrates an enemy that follows the player in a 2D scene and shoots at the player.
5. Enemy_Patrol This scene shows a patrolling enemy.
6. Tower Defence Enemy This scene shows an enemy in tower defence game.
7. Stealth Enemy This scene shows demonstrated a stealth enemy.

References:

  1. PlayerControl in Platformer Game
  2. Cinemachine in 2D
  3. 2D Particle Effects
  4. Animations in 2D
  5. Lighting in 2D
  6. 2D Enemy Follow AI
  7. SHOOTING/FOLLOW/RETREAT ENEMY AI WITH UNITY AND C# - EASY TUTORIAL
  8. PATROL AI WITH UNITY AND C# - EASY TUTORIAL
  9. TOWER DEFENSE ENEMY AI WITH UNITY AND C# - EASY TUTORIAL
  10. STEALTH ENEMY AI WITH UNITY AND C# - EASY TUTORIAL

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Implementing Basic Concepts in Unity


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