There are 1 repository under directinput topic.
A utility for reordering and hiding DirectInput controllers
Windows kernel-mode driver for controlling access to various input devices.
A dll module that is designed to improve compatibility in games using DirectInput 1-7 (dinput.dll) by converting all API calls to their equivalent DirectInput 8 (dinput8.dll) ones. This allows older games to be able to use newer tools and wrappers written for DirectInput 8.
CtrlUI (Controller User Interface) is a Windows application, game and emulator launcher for your game controller, DirectXInput converts your game controller to a Xbox (XInput) controller, Fps Overlayer is a tool that shows the frames per second and the cpu, gpu and memory information.
Arduino library making it easier to use HID buttons
Translates data from XInput controllers like Xbox 360 or Xbox One controllers to a virtual DirectInput controller using VJoy
IOSync is an application which allows you to synchronize input events from several computers to a single host machine.
Game framework/API/wrapper for develop games for Windows with Visual Basic 6.0 or .NET and DirectX | Biblioteca de desarrollo de juegos para Windows con Visual Basic 6.0 o .NET y DirectX.
A tiny Java helper for Windows for emulating keyboard via scan codes.
A tool designed to convert DirectInput commands to their XInput counterparts.
My last version of TLSA Engine developed in Visual Basic 6.0 with dx_lib32 2.1 at mid 2010, a custom 2D cinematic platform engine. Include SDK tools and some test projects.
With this application you can generate a "hacked" Dinput.dll that you only have to copy to the directory where you have your game EXE, and it will change your keyboard controls.
Maps keyboard keys to a virtual gamepad on a per-app basis, without having to install drivers.
This is an umbrella repository for a number of different projects aiming at the creation of an intuitive diagramming application that uses an active digitizer and diagram recognition for input. All the versions use OpenGL for the GUI while some use GLUT and others DIrectInput8 for input. The different projects are encoded as branches and the main one is labeled 'Notions'.
A thing called Frodo because LoLz
Fix the DirectImput Controller issue when you play without the Steam Controller API by Valve.
Cross-platform GUI application for displaying indices/values of pushed buttons/axes on a game controller
directInput to xInput mapper service for Xiaomi Gamepad
A Breakout clone written in C++/CLI using DirectX 8, complete with level editor written in C#.
Gamepad to keyboard+mouse mapping utility for Windows
The repository is there to share you remapping to the community of your DirectInput device.
A fan-remake of the classic strategy and platform game for MS-DOS and the Commodore Amiga. This version is extremely old, obsolete and for reference only. It is NOT the latest version of this game and was only designed for Win9x/XP 32-bit systems and will not run properly on Win7 and later because of Explorer highjacking 8-bit palette changes.