José Miguel Sánchez Fernández's repositories
StarFighter
A MS-DOS pseudo-3D space shoot 'em up made in SNES mode7 developed with DIV Games Studio 2 'vanilla' (the original MS-DOS version from 1998).
TLSA_Engine_VB6
My last version of TLSA Engine developed in Visual Basic 6.0 with dx_lib32 2.1 at mid 2010, a custom 2D cinematic platform engine. Include SDK tools and some test projects.
2DCollisionSample
A simple 2D collision system for XNA/MonoGame | Un sencillo sistema de colisiones 2D para XNA/MonoGame
div2-framework
Collection of DLLs for DIV Games Studio 2 (vanilla).
DIV2.Format.Exporter
Multiplatform framework to converts modern graphic format images to native DIV Games Studio graphic formats: PAL, MAP and FPG files.
Grey-Infection
2D Puzzle-Platformer Adventure game, developed with XNA 4.0 for XBox360 and published on Xbox Live Indie Games (XBLIG). Game assets not included.
TLSA.Engine
XNA 4.0 game engine designed and used for develop Grey Infrection XBLIG game.
div2-tlsa98-engine
A native game engine, service and component oriented, for DIV Games Studio 2 (vanilla), writen in ANSI C-89 using Watcom C++ 10.6.
EscapeFromHell
A web Flash old school 2D cinmeatic platformer adventure.
NinjaRunnerPrototype
A web Flash vertical 2D runner cancelled prototype.
Argos.Framework.ServiceInjector
A simple and lightweight Service Injection library for .NET, developed just for fun.
SnakesAndLadders
An implementation of the Snakes and Ladders board game, as a simple backend with a basic terminal frontend implementation, developed in .NET 5.0 with C#. This project is a technical test for a job interview.
VisualStudioEX3
Profile presentation and shared resources across repositories.