Simon's repositories
WebHairSim
Interactive hair rendering/simulation in the browser using WebGPU, TypeScript and WGSL.
StortSpelBTH
Presumed Dead - Stort spelprojekt för SP/TA
StortSpelBTH_Engine
Engine for Presumed Dead - Stort Spelprojekt för SP/TA
KronosEngine
A very basic 3D renderer using Vulkan. BSP trees were implemented to replace the depth buffer as an experiment. This project was created in July 2022 and is still "active".
BerserkBTHProject
A small first-person shooter game with heavy inspiration from the Berserk universe, originally created for a school project. It was active from November to December 2020.
GidimEngine
Basic 3D rendering engine written with C++ and DirectX 11. The engine is used to implement different algorithms and small experiments. This project was active from March to August 2021.
SiTronMinecraftRayTracing
Minecraft ray tracing clone made with C++, GLSL and SFML. This project was active from September to October 2020.
SitronRasterizer
Software rasterizer written in Java without any external libraries/API:s. This project was active from June to July 2020.
UtopiaEngineGY
A basic rendering engine written in C++ and GLSL using OpenGL. It was originally created for my last high school project (Gymnasiearbete). Active from October to December 2019.
LitetSpelBTH
Grapple Mayhem - Litet spelprojekt för spelprogrammering - DV1572
vkHarmonicsVirtualLights
Real-time global illumination implementation using spherical harmonics, as my bachelor thesis project. Written in C++ and Vulkan. Active from March to June 2023.
SkyNeuralNet
A program that can create, train and export simple neural networks from scratch. Written in C++ and CUDA. Created in about one week at the end of June 2021.
SkyNeuralNetUsageExample
Example project using SkyNeuralNet, written using Java and LibGDX.