Simon (SiTronXD)

SiTronXD

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Location:Stockholm

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Simon's repositories

WebHairSim

Interactive hair rendering/simulation in the browser using WebGPU, TypeScript and WGSL.

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StortSpelBTH

Presumed Dead - Stort spelprojekt för SP/TA

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StortSpelBTH_Engine

Engine for Presumed Dead - Stort Spelprojekt för SP/TA

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KronosEngine

A very basic 3D renderer using Vulkan. BSP trees were implemented to replace the depth buffer as an experiment. This project was created in July 2022 and is still "active".

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BerserkBTHProject

A small first-person shooter game with heavy inspiration from the Berserk universe, originally created for a school project. It was active from November to December 2020.

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GidimEngine

Basic 3D rendering engine written with C++ and DirectX 11. The engine is used to implement different algorithms and small experiments. This project was active from March to August 2021.

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SiTronMinecraftRayTracing

Minecraft ray tracing clone made with C++, GLSL and SFML. This project was active from September to October 2020.

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SitronRasterizer

Software rasterizer written in Java without any external libraries/API:s. This project was active from June to July 2020.

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UtopiaEngineGY

A basic rendering engine written in C++ and GLSL using OpenGL. It was originally created for my last high school project (Gymnasiearbete). Active from October to December 2019.

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LitetSpelBTH

Grapple Mayhem - Litet spelprojekt för spelprogrammering - DV1572

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vkHarmonicsVirtualLights

Real-time global illumination implementation using spherical harmonics, as my bachelor thesis project. Written in C++ and Vulkan. Active from March to June 2023.

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SkyNeuralNet

A program that can create, train and export simple neural networks from scratch. Written in C++ and CUDA. Created in about one week at the end of June 2021.

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SkyNeuralNetUsageExample

Example project using SkyNeuralNet, written using Java and LibGDX.

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