Zeno Pelgrims's repositories

lentil

Polynomial optics to Arnold. Camera shader with high-order aberrations, including bidirectional filter that adaptively samples out-of-focus highlights (top level repo)

zoic

Extended camera shader for the ever-awesome Arnold Renderer

pota

Polynomial optics to Arnold. Camera shader with high-order aberrations, including bidirectional filter that adaptively samples out-of-focus highlights.

dust

Dust node for Arnold. Does some extra raytracing to check for y-axis occlusions

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b2r

Arnold-compatible implementation of Pixar's bump-to-roughness workflow

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noice_command_generation

Generate commands to run files through Arnold denoiser (noice)

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arnoldLightFilters

Extended light filters for the ever-awesome Arnold Renderer

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cave-webinar-arnoldcamera

Source files for CAVE webinar on writing camera shaders for Arnold: https://caveacademy.com/webinar/introduction-to-cameras-lenses/

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directionalscatter

Directional scattering of bitmaps in OSL

heatmapGenerator

Heat Map generator for Maya

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zoicForNuke

ZDefocus node with optical vignetting options, not working

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polynomialOpticsNuke_old

Implementation of Polynomial Optics [2012] in Nuke

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shex

Rough and ready json shading exporter for Arnold. Probably not of any use to anybody else

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CryptomatteArnold

Cryptomatte for Arnold 5

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geofield

Hacky Arnold shader to dump shading networks into point clouds + Arnold Procedural to render it as tiny spheres

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voronoi-hierarchical-osl

Hierarchical 3d voronoi with smoothed cells and constant border width

voronoi_rounded_corners

OSL 3D Voronoi with rounded corners

Bump2Roughness

An algorithm to help bring back lost detail from mip mapped bump, normal and displacement maps, all wrapped in a GUI

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imagecompare

Fork of TwentyTwenty image comparison

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weld

OSL procedural point based welding shader

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