Giters
Whinarn
/
UnityMeshSimplifier
Mesh simplification for Unity.
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Stargazers:
1675
Watchers:
37
Issues:
41
Forks:
265
Whinarn/UnityMeshSimplifier Issues
Getting the package from the packagemanager through the .git link is broken
Closed
7 months ago
Comments count
5
Out of memory when SimplifyMesh a big model, any suggestion ?
Closed
9 months ago
Comments count
4
Get Mappings between reduced and original vertices
Updated
2 years ago
Comments count
1
Wrong behavior on combined mesh
Closed
2 years ago
Comments count
1
Lossless simplification of plane with 2x3 vertices results in empty mesh
Closed
2 years ago
Comments count
5
Values need to be initialized in SimplificationOptions to prevent silent failure/exit
Closed
2 years ago
Comments count
4
Unable to install through Package Manager
Closed
2 years ago
Comments count
2
multiple thread support
Closed
3 years ago
Comments count
3
Model Optimization Improvements (low poly simplification, edge collapsing, keep volume)
Updated
3 years ago
Comments count
36
Discord Server
Updated
3 years ago
Comments count
5
Documentation
Updated
3 years ago
Comments count
5
burst / jobs ?
Closed
3 years ago
Comments count
3
Different optimization level for a height range?
Closed
3 years ago
Comments count
3
Unity 2021 Indexbuffer fix
Closed
3 years ago
Comments count
3
Documentation for the LOD Generator Helper
Closed
3 years ago
Comments count
4
Make MeshUtils.GetUsedUVComponents configurable
Closed
3 years ago
Comments count
2
Change SaveAssetPath
Closed
3 years ago
Comments count
2
Last LODs Generated Are Not Saved
Closed
3 years ago
Comments count
7
uv is NaN at certain indices on the simplified mesh
Closed
4 years ago
Comments count
6
UnityMeshSimplifier mentioned recently...
Closed
4 years ago
Comments count
1
Lossless simplification?
Updated
4 years ago
several triangles turn black when this mesh is decimated
Closed
4 years ago
Comments count
1
Bug in Skinned Mesh Combiner
Closed
4 years ago
Comments count
5
Combine triangles with close proximity of each other
Closed
4 years ago
Comments count
1
Supporting F16 vertex data
Updated
4 years ago
Comments count
2
Evaluate the possibility of using Jobs and Burst to speed up the decimation
Closed
5 years ago
Comments count
1
Batching
Closed
5 years ago
Comments count
1
Pull Requests - here or on Unity's repository?
Closed
5 years ago
Comments count
3
Create a component for out of the box LOD generation
Closed
5 years ago
Comments count
8
Seems like normals are inverted (fix in comment)
Closed
5 years ago
Comments count
1
Simplifying a decimated mesh
Updated
5 years ago
Comments count
6
Compatibility with Pro-builder pb_objects
Closed
5 years ago
Comments count
5
Setup the repository as a custom Unity package
Closed
5 years ago
Comments count
1
Support for SkinnedMeshRenderer?
Closed
5 years ago
Comments count
2
VertexLinkDistanceSqr setting is not used - no option to preserve holes
Closed
6 years ago
Comments count
8
Meshsimply error
Closed
6 years ago
Comments count
3
Mesh with vertex colors issue
Closed
6 years ago
Comments count
8
Crash in GetSubMeshTriangles
Closed
6 years ago
Comments count
11
Better support for skinned meshes
Closed
6 years ago
Comments count
1
simplification creates holes alongside UV boundaries
Closed
6 years ago
Comments count
5
Support for UV-sets in 3D and 4D
Closed
6 years ago
Comments count
2