Whinarn / UnityMeshSimplifier

Mesh simplification for Unity.

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Support for SkinnedMeshRenderer?

hybridherbst opened this issue · comments

That's a feature request - mesh simplification is cool, but would be even cooler if it kept/recalculated bone weights.

There is already support for bone weights, you would have to provide them and retrieve them (after simplification) through the BoneWeights property.

If you use Initialize with a mesh and ToMesh it should be handled for you.

Perhaps your issue is with the bindposes not being preserved?
Could you try what I mention in this issue? #4 (comment)

I have updated the readme to include details about moving over the bindposes after simplification.
Did you ever try it out, if this was your issue?