Whinarn / UnityMeshSimplifier

Mesh simplification for Unity.

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Better support for skinned meshes

Whinarn opened this issue · comments

Currently there are several problems with simplifying skinned meshes.

  1. If the helper methods for initializing and generating Unity meshes are used, bindposes are not automatically copied.
  2. Bone weights are not properly merged, introducing artifacts while the skinned mesh is being animated.

Related to #4

Bindposes are now automatically copied: 3d6a2a2
Fixed issues with bone weights in the simplified meshes: 250c657

Closing this issue.