Whinarn / UnityMeshSimplifier

Mesh simplification for Unity.

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burst / jobs ?

klauskobald opened this issue · comments

there is this entry in the package json:
"com.unity.burst": "1.0.4"

... but I cannot find any burst related code. Is there intentions to use the job system?
That would be a big gain.

That might be a mistake. A year back or more I was looking into using Burst for this but aborted, so perhaps this was commited by mistake. Burst should not be necessary for the package today.

It would definitely be a big gain. Especially for runtime simplifications.

The previous issue is here: #14

ok.
I will first try to burst my mesh creation code. If that works I will maybe look into the optimizer.

I found that the optimize method is thread save. So, I am currently using multiple threads to speed things up. Burst will have to wait.