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An archive of John Carmack’s .plan files in readable markdown format
Rust port of Catacomb II (SDL)
This is the last C project in e42 fundamentals cursus, and one of the most ambitious. The goal is replicate the revolutionary engine developed by John Carmack, that gave birth to a new gaming genre in 90's: the first person shooters.
My first RayCaster with miniLibX. This project is inspired by the world-famous Wolfenstein 3D game, which was the first FPS ever. It enabled me to explore ray-casting.