There are 0 repository under custom-engine topic.
Rise of Legions is a hybrid of MOBA, tower defense and deckbuilding - with fast-paced, easy-to-pickup tug-of-war strategy. Play solo or bring a friend for co-op or 2v2, collect cards, build your deck and crush your enemies.
A multiplayer game about temporary alliances written with a custom engine in C++ and SFML
A viewer for Tiled maps made with the nCine
A particle editor made with the nCine
Fan engine for the addictive video game series BIT.TRIP
Klonoa Custom Level Engine
A truthful remake of the 1991 game "Logical" by Rainbow Arts for the Commodore Amiga, #BuiltWithMonoGame.
🏹 An exploration adventure game
WIP city builder game with custom engine using wgpu-rs for rendering
Cognitive3D SDK for C++ - Analytics for VR/AR/MR
A template project for applications and games made with the nCine
A remake of AerBlock (one of the first games I developed) with my own game engine Moss.
One screen multi-player arcade shooter game prototype
A simplified version of Space Invaders made with the nCine
2D Online Multiplayer Zombie Game
Our first game made in a custom engine. Check out the demo game made with it below.
A nCine port of the JugiMap Framework Demo by Jugilus
A nCine port of the JugiMap ParallaxScrolling demo by Jugilus
Format-based animation system for exploring mathematical and structural challenges in video games.
Custom ray cast engine to create a unique 2.5D demo with react landing page
A "Geometry Wars" style game project made in raw C++ and SFML, no game engine.
Narwhal Engine is a custom vulkan engine im making for my final bachelor's thesis. The objective with this engine is to manage to render black holes via ray casting (ray marching).
Renai is a high fantasy adult RPG game set in the world of Silre.
Vlamits2 Remake in C++ of this 1995 MSDOS game originally written in assembly.
Leto is a story-driven open world game about escaping from a failing authoritarian regime.
An open source, 3D tile-based puzzle game inspired by Sokoban and it's successors. Custom C++ implementation.
A nCine port of the JugiMap Gui Demo by Jugilus
A nCine port of the JugiMap SpriteTimelineAnimation Demo test by Jugilus