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Unity + Compute shaders + GPU Radix sort + LBVH + Wave intrinsics + Raytracing
A high performance and friendly GPU LBVH implementation.
Simple implementation of a CPU ray tracer for .nff scenes, which constructs and uses an LBVH as described in [Karras 2012]
Ray tracing rendering optimization through the use of cones and an hybrid axis align and object oriented bounding box BVH