Giters
richardbiely
/
Voxelmetric
An efficient voxel framework for Unity3d
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Stargazers:
156
Watchers:
28
Issues:
68
Forks:
27
richardbiely/Voxelmetric Issues
Run Voxelmetric on Android
Closed
5 years ago
Comments count
1
Colliders not generating above Y 59
Updated
5 years ago
Comments count
2
Pathfinding / Navigation
Closed
5 years ago
Comments count
1
TexturedBlocks example has some kinda of problem with texture tilling on "merged"/optimized mesh parts
Updated
5 years ago
Comments count
5
Water & Biome Support?
Closed
5 years ago
Comments count
4
Creating Proper Caves
Closed
5 years ago
Comments count
5
Doesn`t save worlds.
Closed
5 years ago
Comments count
1
StructureTree.GenerateTrunkPart() & StructureTree.GenerateCrownPart() Called At Least Four Times Per Tree
Closed
5 years ago
Comments count
3
Issue with Voxelmetric.SetBlock()
Closed
6 years ago
Comments count
5
biomes
Closed
6 years ago
Where are the caves?
Closed
6 years ago
Comments count
1
2 issues with latest build(s)
Updated
6 years ago
Comments count
12
Block rotations?
Closed
7 years ago
Comments count
15
Prioritize played made chunk updates
Closed
7 years ago
Comments count
2
Some Questions
Closed
7 years ago
Comments count
1
Using SerializedObject to define new block types
Closed
7 years ago
Comments count
4
Can't add a player controller.
Closed
7 years ago
Comments count
1
CubeMeshBuilder fallback to extra triangles
Closed
7 years ago
Comments count
6
Get rid of boxing in StructSerialization
Updated
7 years ago
some block faces at chunk borders not generated
Closed
7 years ago
Comments count
6
Structures are broken
Closed
7 years ago
Comments count
2
fyi block side textures rotated incorrectly
Closed
7 years ago
Comments count
4
Block UV's showing incorrectly reversed...
Closed
7 years ago
Comments count
1
DLL Architechure Issue
Closed
7 years ago
Comments count
9
Setblock & Getblock issue
Closed
7 years ago
Comments count
8
Latest build ...Press [T]
Closed
7 years ago
Comments count
5
Texture Stretching
Closed
7 years ago
Comments count
1
commit 479
Closed
7 years ago
Comments count
3
Documentation
Closed
7 years ago
Comments count
4
Faces +AO on bottom/top of world not being shown
Closed
7 years ago
Comments count
5
Colored Blocks Always Green
Closed
7 years ago
Comments count
7
Defining the Maximum Height of the World and Chunk Draw Distance
Closed
7 years ago
Comments count
1
building colliders buggy?
Closed
7 years ago
Comments count
1
Do not display faces for the bottom of the world
Closed
7 years ago
Comments count
2
Missing namespaces
Closed
7 years ago
Comments count
2
Voxelmetric.. did no one bother checking the mesh colliders :D
Closed
7 years ago
Comments count
5
Worldedit
Closed
8 years ago
Comments count
4
Prioritizing mesh/collision rebuilds over new chunks
Updated
8 years ago
Comments count
2
Another error corrupted worldsave?
Closed
8 years ago
Comments count
4
A MarshalMemPool crash fix for ya..
Closed
8 years ago
Comments count
1
Getting uv positions for blocks
Closed
8 years ago
Comments count
1
World min/max height and chunks
Closed
8 years ago
Comments count
5
Problem with clean import
Closed
8 years ago
Comments count
5
IsChunkInViewFrustum..
Closed
8 years ago
Comments count
3
chunks not always filling edges
Closed
8 years ago
Comments count
1
Mesh Colliders
Closed
8 years ago
Comments count
9
Infinite terrain generation in all 3 axes
Closed
8 years ago
Comments count
3
Got these 2 errors for missing namespace
Closed
8 years ago
Comments count
2
Just checking this out...
Closed
8 years ago
Comments count
5
WildGrass and custom blocks can't be removed
Closed
8 years ago
Comments count
1
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