richardbiely / Voxelmetric

An efficient voxel framework for Unity3d

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fyi block side textures rotated incorrectly

XeonG opened this issue Β· comments

commented

textures

Anyway performance for geometry generation seems much better as of late.. I hope the texturing/custom shader for the stretching issue come soon.. really want to update to the newer commits πŸ‘

This is no longer true :) Update to a newer revision, please.

Well, it turned out this is still an issue. It happens just for some corner faces which makes me wonder what it is. I'm reopening the issue until it's fixed.

I broke it again today in 9064123

And there it is - fixed again in: 759b722
I just forgot to send face rotation info to the face builder.