richardbiely / Voxelmetric

An efficient voxel framework for Unity3d

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chunks not always filling edges

XeonG opened this issue · comments

commented

Just setting a large area with air.. left one of the sides completely empty.. (I think) it was on the chunk edge.. just grabbed a video of it to show..

https://videobin.org/+dij/h8c.html (I put a few holes in the side of it before capturing it)

also have noticed the classic mc error with chunks not always loading/showing up when in view, not sure why that occurs guess never get away from that.

It's actually caused by an optimization of geometry generation - Voxe tries to build geometry only for the top layer of chunks. This speeds things up a lot, however, does not work properly if not done taking chunk neighbors into account...
Because I want to have something stable, I'll remove the optimization for 0.1. I would have done so anyway later, because the geometry is going to be generated completely differently soon.

Fixed in: cf8b785

Performance can suffer for now.