richardbiely / Voxelmetric

An efficient voxel framework for Unity3d

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Infinite terrain generation in all 3 axes

richardbiely opened this issue · comments

Currently, terrain is generated inifintely only in XZ axes. Y is tied with minY/maxY params in world config.

Goals:

  • decouple terrain generation from minY/maxY
  • offer freedom in all axes

MinY/maxY no longer playing a role in terrain generation:
852f5b5

Freedom in all 3 axes: c85f9c2