richardbiely / Voxelmetric

An efficient voxel framework for Unity3d

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Where are the caves?

odivalq opened this issue · comments

Are the caves biome active by default? Because no matter how far I travel ingame I can never see any cave. Should I tweak some setting to have caves on the world gen? #

No such thing as "caves" is hardcoded in the framework just like there is no support for biomes at the moment.
However, you can create you own terrain extension layers that alter the looks of the game world. The easiest way to do so is by editing CavesLayer.cs in Examples folder (or create your own extension layer)