richardbiely / Voxelmetric

An efficient voxel framework for Unity3d

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building colliders buggy?

Kerako opened this issue · comments

after the recent changes, the colliders only show up, when i modify a chunk not by flying around. older versions just work fine in that case.

the bool contentsInvalidated is false where it should be true, but i can't fix it :(

Thank you for the report :) It's fixed in 7797735