richardbiely / Voxelmetric

An efficient voxel framework for Unity3d

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

Structures are broken

richardbiely opened this issue · comments

The current way to generate structures is broken. If there is a big enough structure generated on chunk border and the neighbor chunk does not exist yet, the part of the structure that would normally appear in the neighor chunk will never be generated.

The system needs to be changed in order to eliminate this nasty issue.

Implementation: 5eb6e3e

There are still some limitations left to work around. Mostly performance based. If one was to create a huge structure, e.g. 30x30 chunks, Voxelmetric would not be very happy about it. Not only it consumes some space on the heap, it might also cause some sligh performance hit. It really depends on the amount of structures and their size.

Additionaly, there's a bug because of which some structures are placed in wrong places for some reason (e.g. floating parts of trees in the air). It needs to be fixed.

The floating structures bug fixed in: 32e6582