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hierarchy-structure based code gen idea.
Multi-platform helper to record audio.
Generate light probes within a volume in Unity.
Drag and Drop Finite State Machine where the game designer can switch between different states and its state transitions with out having to code.
A work in progress code library of useful tools, classes & systems that I use for game development in Unity.
A Satrical Fork of Godot
Unity tool that generate mazes in 3D.
Bakes lightmaps right into materials on the prefabs.
Captures a list of all patched methods to help debug unity logs for BepinEx plugins
This is a versatile in-game code editor that can be used for various purposes.
A Tile-based generalized procedural generation tool for the Unity Editor based on the Wave Function Collapse algorithm.
Input Action Event System is a input system that pairs inputs and events together, this helps with prototyping faster.
A simple example of menu item validation in Unity and C# using an EditorPrefs bool to track the state of the menu items.
A set of Unity 3D tools to deal with materials and textures in multiple ways.
Neural network based audio event tagging using YAMnet to organize audio assets in Unity.
Customizable script templates for Unity with a built-in template creator.
Unity Editor Window for capturing screenshots
An tool made with Unity to help visualizing how an LCD display works
a Unity Tool that allows you to send Discord webhook messages directly from your Unity Games.
An unity editor tool specializing in dealing with matters like compressing animation & audio, or converting materials to a material shader via automation scripts
Code editor warning suppressor for unity.
A simple visual novel game system for Unity with a writing experience similar to KAG(Kirikiri). 書き心地が吉里吉里に似ている、Unity向けのシンプルなノベルゲームシステムです。
Custom Unity Tool to add a Selection Wheel to the project
Automatic generator for ShadowCaster2D components based on sprite alpha channels. Suitable for creating complex 2D shadows in the Universal Render Pipeline.