There are 0 repository under lunarlander-v2 topic.
OpenAI LunarLander-v2 DeepRL-based solutions (DQN, DuelingDQN, D3QN)
Muesli RL algorithm implementation (PyTorch) (LunarLander-v2)
Implementation of reinforcement learning algorithms for the OpenAI Gym environment LunarLander-v2
Implement RL algorithms in PyTorch and test on Gym environments.
Solving OpenAI Gym's Lunar Lander environment using Deep Reinforcement Learning
PyTorch application of reinforcement learning algorithm in OpenAI LunarLander - DDPG
Teaching to an agent to play the Lunar Lander game from OpenAI Gym using REINFORCE.
We apply DQN algorithm to make and artificial agent learn how to land space-craft on moon.
reinforcement learning Double Deep Q Learning (DDQN) method to solve OpenAi Gym "LunarLander-v2" by usnig Double Deep NeuralNetworks
Deep RL implementations. DQN, SAC, DDPG, TD3, PPO and VPG implemented in pytorch. Tested Env: LunarLander-v2 and Pendulum-v0.
LunarLander-v2 learning how to land efficiently using DQN and DDQN for training
📖 Paper: Continuous control with deep reinforcement learning 🕹️
Semester project for the AI Applications class of the MSc in Artificial Intelligence
Gradient Free Reinforcement Learning solving Openai gym LunarLanderV2 by Evolution Strategy (Genetic Algorithm)
This project uses the pytorch package to implement DQN and DDPG models to automate the LunarLander-v2 and LunarLanderContinuous-v2 games.
Experiment 1: Comparison of key bandit algorithms; Experiment 2: Comparison of Q and SARSA Learning on Taxiv3 environment' ; Experiment 3: Comparison of Q, SARSA and CEM Learning on LunarLanderv2 Environment
Implementation of reinforcement learning algorithms for the OpenAI Gym environment LunarLander-v2
Deep Q-Learning algorithms to solve LunarLander-v2.
Deep Q-Network example from Udacity's Deep Reinforcement Learning Nanodegree.
This is a Deep Reinforcement Learning solution for the Lunar Lander problem in OpenAI Gym using dueling network architecture and the double DQN algorithm.
Deep learning and Neural Networks course labs&homeworks&assignments
Behaviour Cloning On OpenAI Environment
Self-solving control problems from OpenAI Gym with NEAT
Deep Q-Network aplicado no OpenAI Gym's LunarLander-v2 environment
Research internship during the 5th semester of my B.Sc CBT degree @ TUM CS
This repository showcases the implementation of a PPO Clip first-order method to solve the LunarLander discrete environment
This is a project of reinforcement learning which contains two different environments. The first environment is the taxi driver problem in 4x4 space with the simple Q-learning update rule. In this task, we compared the performance of the e-greedy policy and Boltzmann policy. As a second environment, we chose the LunarLander from the open gym. For the implementation of the project, the Policy gradient has been selected.
Useless try to create neural network
Deep Reinforcement Learning on Lunar Lander gym environment
Deep RL based solution of LunarLander-v2 environment.
Trained model of a PPO agent playing LunarLander-v2 using the stable-baselines3 library.
This repository contains a re-implementation of the Proximal Policy Optimization (PPO) algorithm, originally sourced from Stable-Baselines3.