There are 5 repositories under beamng topic.
BeamNG.drive Black Terrain fix for Linux and Mac
Autonomous Driving project for Euro Truck Simulator 2 Running on Real World
Blender add-on script to export jbeam information for BeamNG.drive driving simulator.
Easily edit your server’s settings, manage mods and plugins, change maps quickly, auto restart server etc
Official BeamMP Launcher
A mod that overhauls BeamNG.drive's steering input system for gamepad and keyboard.
A tool for predicting unsafe road scenarios for self-driving cars in BeamNG.tech.
The repository hosts the code for the SBST CPS Tool competition for testing autonomous cars.
visual studio code extension to edit jbeam files
BeamingDrive Multiplayer server compatible with BeamMP clients.
Tool, paper, and study data for DeepManeuver: Adversarial Test Generation for Trajectory Manipulation of Autonomous Vehicles.
Re-creating a 1974 MG Midget as accuratley as possible in BeamNG.Drive.
Dataset generation pipeline with BeamNG.tech + Visual Experiments with vid2vid models.
An OutGauge-compatible vehicle gauge cluster
KissMP Moderation and Addon Template
Install instructions and script to launch BeamNG with the multiplayer mod
BeamSkinMaster allows you to create your own skin for BeamNG.drive without much effort, select the auto, Load and edit the UV, select the name and now your skin is already assembled into a ZIP file
ESP32 based Outgauge to Instrument Cluster Tool
This command line tool can be used to collect image dataset from BeamNG gameplay and supports calculating neuron coverage of a DNN model. It can be extended to create a neuron coverage guided testing tool to generate test cases for simulation-based testing of DNN-based self-driving vehicles