There are 1 repository under unity-environment topic.
Implementation of Proximal Policy Optimization algorithm on a custom Unity environment.
Implementation of project 3 for Udacity's Deep Reinforcement Learning Nanodegree
An unofficial library for interacting with Discord Webhook aimed at use in the Unity environment
We train an agent to manuver in a 3-D environment avoiding blue bananas and picking yellow ones as fast as possible.
Implementation of project 2 for Udacity's Deep Reinforcement Learning Nanodegree
This is the 2nd project in Udacity DRLND, which is practice for training an agent that controls a robotic arm in Unity's Reacher environment using the Deep Deterministic Policy Gradients (DDPG) algorithm.
Collaboration and Competition (using multi agent reinforcement learning). Train a pair of agents to play tennis.
Multiagent RL
Create and train a double-jointed arm agent that is able to maintain its hand in contact with a moving target
Implementation of project 1 for Udacity's Deep Reinforcement Learning Nanodegree
An implementation of DDPG agent to solve a Unity environment like Reacher and Crawler.
An implementation of Deep Q-Learning Network for solving a Unity environment that can navigate and collect bananas in a large, square world.
An implementation of MADDPG multi-agent to solve a Unity environment like Tennis and Soccer.
Reinforcement Learning using Unity ML - Agents
Solution of a first project of the deep reinforcement learning nanodegree at Udacity.
Solving Reacher environment using deep reinforcement learning
This is a game developed in unity to understand the basics of unity environment.
Train double-jointed arms to reach target locations using Proximal Policy Optimization (PPO) in Pytorch
Training an agent to perform continuous task
Deep reinforcement Learning Nanodegree - Navigation Project
Using Deep Deterministic Policy Gradient(DDPG) to train a robotic arm to reach target locations, simulated on a unity environment